>Canciones >Dang!
Dang!
Reproducciones
0
Popularidad
68
Tiempo desde su lanzamiento
8.2 años
Fecha de estreno: 16/09/2016
Tempo
107
BPM
Compás
4/4
Tonalidad
Fa menor
Duración
5:6
Camelot
4A

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Vídeo

Letra

I can't keep on losing you Over complications Gone too soon Wait, we was just hangin' I can't seem to hold onto, dang The people that know me best The key that I won't forget, too soon I can't keep on losing you, you, you, you, you, you I can't keep on losing you, you, you, you, you, you Yeah, yeah, yeah How many mistakes do it take 'til you leave? When I'm left with my hand and my face all red In the face looking at you like (Wait) I know I ain't a saint, if it ain't too late well... (I can't keep on losing you) I runaway so fast Know my heart like gold but it break like glass Know my shit get old when I act so young Baby you so cold, never have no sun You don't wanna grow up, you're the shit, no fun So when I get home I'ma give you some Make you feel like woo, when I hit that drum Yeah, the dick ain't free, I don't give no fucks Yeah, it's complicated, got you frustrated Get home late and you don't trust me baby You way too drunk, you don't know what I'm saying You can drive my car, don't drive me crazy Complicated, got you frustrated Every single night I keep you waiting You say you don't care, is what you saying We both know that's some bullshit Okay, we be fighting, we be reuniting Kiss me, touch me, tease me, me excited God, the devil, who is who? Tryna get through to you because... I can't keep on losing you Over complications Gone too soon Wait, we was just hangin' I can't seem to hold onto, dang The people that know me best The key that I won't forget, too soon I can't keep on losing you Can't keep losing you I can't keep losing you Can't keep losing you I can't keep losing you Can't keep losing you I can't keep losing you Can't keep losing you I can't keep losing you Well, you can't go away girl, I'ma need you Play your games like they my ticket to an Ivy league school Won't get hall of fame dick from a minor league dude I just eat pussy, other people need food Only got a little time, I ain't tryna spend it Arguing about who ain't giving who attention Starting up the engine, need to reboot I just eat pussy, other people need food And I ain't used every bone in my body Keep on holding on to your trust I know you don't want nothin' to do with me But just one more time, let's make love One more time it ain't much Fuck 'em all, let's be us, summer's soft sweetness Call late drunk, you hang up What a mess I made us, sense I make none It's complicated, keeping me up late Can't concentrate, you're always on my brain If it's love then why the fuck it come with pain? I just think that's some bullshit Okay, it's seems inviting, trust me, she's a titan This week she like him, next week they fightin' Need protection, all your dress is bulletproof You're safe with me, girl I can't keep on losing you Where the hell you going? Where you taking this trip to? Wait! Don't move, don't stay, too I can't keep on losing you Where the hell you going? Wait Where the hell you going? I can't keep on losing you Over complications Gone too soon Wait, we was just hangin' I can't seem to hold onto, dang The people that know me best The key that I won't forget, too soon I can't keep on losing you Can't keep losing you I can't keep losing you Can't keep losing you I can't keep losing you Can't keep losing you I can't keep losing you Can't keep losing you I can't keep losing you Can't keep losing you I can't keep losing you Can't keep losing you I can't keep losing you Can't keep losing you I can't keep losing you Can't keep losing you I can't keep losing you

Características de Dang!

0.67
Energía

La energía es una medida que va desde 0.0 hasta 1.0 y representa una medida perceptual de intensidad y actividad. En general, las pistas energéticas parecen rápidas, fuertes y ruidosas. Por ejemplo, el death metal tiene una alta energía, mientras que un preludio de Bach puntúa bajo. Las características perceptuales que contribuyen a este atributo incluyen el rango dinámico, la percepción de la intensidad, el timbre, la tasa de inicio y la entropía general.

0.01
Acústica

Una medida de confianza de 0.0 a 1.0 que indica si la pista es acústica. Un valor de 1.0 representa una alta certeza de que la pista es acústica.

0.84
Bailable

La 'bailabilidad' describe cuán adecuada es una canción para bailar, basándose en una combinación de elementos musicales que incluyen el tempo, la estabilidad del ritmo, la fuerza del ritmo y la regularidad en general. Un valor de 0.0 es la menos adecuada para bailar y 1.0 es la más adecuada.

0.00
Instrumental

Predice si una pista carece de elementos vocales. Así, los sonidos de 'Ooh' y 'aah' son considerados instrumentales. Pistas de rap o de palabras habladas son inequívocamente identificadas como 'vocales'. Si valor de instrumentalidad se acerca a 1.0, es más probable que la pista no contenga contenido vocal. Valores > 0.5 indican claramente pistas instrumentales, y la confiabilidad se incrementa a medida que el valor se acerca a 1.0.

0.08
Directo

Detecta la presencia de público en la grabación. Valores de 'directo' más elevados indican una probabilidad mayor de que la pista se haya interpretado en vivo. Un valor superior a 0.8 ofrece una alta probabilidad de que la pista sea en en directo.

-6.91
Volumen

La sonoridad general de una pista en decibelios (dB). Los valores de sonoridad se promedian en toda la pista y son útiles para comparar la sonoridad relativa de las pistas. La sonoridad es la cualidad de un sonido que constituye el correlato psicológico primario de la fuerza física (amplitud). Los valores generalmente oscilan entre -60 y 0 dB.

0.23
Hablado

'Hablado' detecta la presencia de palabras habladas en una pista. cuanto la pista más se parezca al habla (por ejemplo, un programa de entrevistas o audiolibros), más cercano a 1.0 será el valor del atributo. Valores por encima de 0.66 describen pistas que probablemente estén compuestas completamente por palabras habladas. Valores entre 0.33 y 0.66 denotan que pueden contener tanto música como habla, incluyendo casos como la música rap. Valores por debajo de 0.33 probablemente representan música y otras pistas que no se asemejan al habla.

0.56
Positividad

Una medida de 0.0 a 1.0 que describe la positividad musical transmitida por una pista. Las pistas con un alto valor suenan más positivas (por ejemplo, alegres, felices, eufóricas), mientras que las pistas con un valor bajo suenan más negativas (por ejemplo, tristes, deprimidas, enojadas).